![]() Ryu (D-Ratio 1/8192), recruit in the Rangers, is tasked with his friend Bosch (1/64) to escort a transport to destination. The higher this number, the more the person has a strong potential. This potential, symbolized by the D-Ratio, will determine a person’s rank in society and therefore its possible evolution. A new society based on the latent capacities of each then emerged. The survivors were forced to take refuge in the basements and gradually began to forget even the appearance of the sky itself. More concept arts can be found in the Breath of Fire III Memorial Book and other Capcom’s official Art books.A long time ago, a great disaster had the consequence of making the surface uninhabitable. ![]() In EGM #83 (from June 1996) there was a small article about the initial development of Breath of Fire 3, in which they shown some of the earliest character designs for Ryu and Nina, with a style more similar to Breath of Fire 2’s one. As a result, some character’s in-game appearances differ from official promotional material, such as child Ryu having a different hairstyle and wardrobe than his final design. The project went through a lengthy development phase with numerous delays, mostly due to several writing and design changes mid-progress.Ĭharacter artist Tatsuya Yoshikawa went through numerous preliminary beta designs for each character, only settling on a finalized set of drawings after many character sprites and portraits were already completed. Breath of Fire 3 (III) is a RPG developed by Capcom Production Studio 3 and published in September 1997 (Japan) for the PlayStation.
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